View Full Version : Legacy System
Verden Fel
03-02-2009, 07:33 PM
I was looking at the TOR forums, and I saw a thread about a rumored "Legacy system." It's based on a post someone found here (http://www.ahazi.org/forums/showthread.php?t=10846). The post has a lot of interesting information. I wouldn't believe it, but the post was made July 21, 2007, more than a year before the game was announced. (The TOR Forum thread is here (http://www.swtor.com/community/showthread.php?t=16921).)
It talks about NPCs remembering your decisions (lightside/darkside) and responding accordingly. It mentions companion characters, which have been confirmed. It mentions the name being "The Old Republic," again, before the game was announced. This makes the post seem believable.
Some things I found interesting were the "full voiceovers", the "Fully customizable ship. Can be bought or stolen!!", and "Some sort of minigame that is used to influence others". I was also interested in how the poster claims the question "would you pay 39.99 for game and 12.95 for sub?" was asked a lot, which would make TOR the cheapest MMO. Seems like a good way to attract players.
The main thing, though, is the Legacy system. "When you reach top level, apparently you have the option of producing an offspring with special bonus traits and starting over...or something to that effect."
What do you think of this "Legacy system?"
Tameris Seb
03-02-2009, 09:47 PM
Im not so sure about the legacy system, this might just create a super character which could cause a disturbance in the force. I did like everything else, especially the price :D
Verden Fel
03-02-2009, 09:50 PM
Im not so sure about the legacy system, this might just create a super character which could cause a disturbance in the force. I did like everything else, especially the price :D
Yeah, that's my main concern. I'd like it more if it hust gave an xp bonus or something. Remember, though, that this was 2 years ago, so things might have changed.
Dax Calvo
03-08-2009, 11:08 AM
Thinking about it, from an RP standpoint, I despise the idea. My Dad, IRL, is a damned good mechanic and handyman. I, on the other hand, ruined a central heating system by trying to replace a simple nozzle. While some people might follow their parents' footsteps, its not genetic.
Norko
03-08-2009, 11:19 AM
While some people might follow their parents' footsteps, its not genetic.
it may not be in real life, but in star wars all life is connected to the force:)
so in a way it is genetic, because of the midi-chlorians :)
EDIT: I'm really going to steal a lot of ships >:-)
Dax Calvo
03-08-2009, 11:29 AM
Stupid frakkin' midichlorians... right up there with ewoks and Jar Jar Binks as the things I hate most in Star Wars.
A legacy system might make sense for Jedi, one Jedi strong in the force does tend to produce force-strong children, but for smugglers? Bounty hunters? These people shouldn't have an advantage over others with similar training because of their parantage.
Norko
03-08-2009, 03:20 PM
Stupid frakkin' midichlorians... right up there with ewoks and Jar Jar Binks as the things I hate most in Star Wars.
A legacy system might make sense for Jedi, one Jedi strong in the force does tend to produce force-strong children, but for smugglers? Bounty hunters? These people shouldn't have an advantage over others with similar training because of their parantage.
actually they do:p talents can be passed on to offspring.
in real life this works as much as in sci-fi:p
don't you have something you are talented in with the weird discovery that another relative of yours has the same skill?;)
it doesn't have to be one of your direct parents, it could be someone like an "uncle" for example.
it's probably what they're trying to do.
and in star wars terms, someone who is force sensitive isn't the only one able to use the force. the only difference is that people who don't understand it or don't have the ability to manipulate it feel it in a different way... something they call luck, but it is in fact the force;)
ever played kotor 2?
Hans-Erik
03-08-2009, 06:12 PM
don't you have something you are talented in with the weird discovery that another relative of yours has the same skill?;)
No. I don't actually. I am the mystery of my family, and this 'legacy' idea sounds idiotic. Once I level up my character all the way I'll just make an alt and start him out in a FAIR, BALANCED way. Oh, except he'd be getting cash and items from my main but that's not the same thing.
Dax Calvo
03-08-2009, 06:22 PM
Having some force-granted good luck doesn't seem to me like the same thing as someone being extra good with a gun just because their sperm-donor was. Now, maybe, they inherited good hand-eye coordination, fast reaction time, and other things that would make one good at such, but just because their parent mastered the use of guns doesn't mean that'll translate into him being a marksman.
I certainly don't think that it should mean that they're naturally better than similarly talented individuals, and such a system would mean that you would have to play a child of a character in order to be that good.
What I would like to see is possibly the ability to skip the first few levels of progression after having fully levelled a character, skipping that lower-level grind.
Verden Fel
03-08-2009, 06:36 PM
What I would like to see is possibly the ability to skip the first few levels of progression after having fully levelled a character, skipping that lower-level grind.
I would like this. It also makes sense, because even if you aren't similar to any of your relatives at all, they could still usually make things a little easier.
Kriel Strax
03-08-2009, 10:16 PM
Having some force-granted good luck doesn't seem to me like the same thing as someone being extra good with a gun just because their sperm-donor was. Now, maybe, they inherited good hand-eye coordination, fast reaction time, and other things that would make one good at such, but just because their parent mastered the use of guns doesn't mean that'll translate into him being a marksman.
I certainly don't think that it should mean that they're naturally better than similarly talented individuals, and such a system would mean that you would have to play a child of a character in order to be that good.
What I would like to see is possibly the ability to skip the first few levels of progression after having fully levelled a character, skipping that lower-level grind.
What I bolded there? That's wrong. You think that, in a universe like that, that a parent who was a Bounty Hunter or a Smuggler wouldn't pass that knowledge along to their children?
They wouldn't be 'naturally better,' no, but the parents would have taught them. The parents would hone the skills their parents mastered to a fine degree, purely as a matter of survival in a frontier universe like Star Wars'.
Dax Calvo
03-09-2009, 01:37 AM
I'm not saying that. I'm saying that someone with a skilled parent teaching them shouldn't be better than someone with a skilled stranger teaching them, and such a legacy system would make second gens always better. It is possible that a second gen could be better, but its just as possible for the first gen to end up training harder and being better. They shouldn't have a mechanical advantage because of their parents, that simply explains how they got into the family biz.
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